Jam
Jesurasa

Gameplay Programmer specialising in Unity and C#. I build responsive player controls, clean gameplay systems, and polished game feel for studios.

📍 West Midlands, UK
Unity C# Git Jira

Selected Work

Kingdoms of Arailia Cover Art

Kingdoms of Arailia

Professional 🟢 In Production

Unity 6 • C#

Commercial 3D strategy card game featuring turn-based, deck-building, and state-driven game loops.

Role: Senior Unity Developer

  • Architected modular C# card mechanics, turn phases, and UI event systems for commercial release.
  • Collaborated with designers using ClickUp to turn abstract rulesets into responsive gameplay logic.
  • Optimized game-loop execution and UI draw calls to ensure stable frame rates.

ECHO

Award Winner

Unity 6 • C#

2D platformer framework demonstrating frame-accurate time manipulation and custom game feel.

Role: Gameplay Programmer / Lead Developer

  • Engineered a frame-accurate time-rewind system using a custom circular buffer data structure in C#.
  • Tuned Rigidbody2D movement and state interpolation to achieve tight, responsive player controls.
  • Awarded 1st Place for Technical Design (GradEx) for software architecture and SDK design.